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 ARGUMENT sua arma

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malcoln3
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Mensagens : 8
Data de inscrição : 19/06/2008
Idade : 31
Localização : Recanto das Emas DF

MensagemAssunto: ARGUMENT sua arma   5/7/2008, 17:27

________________Weapon Augmentation___

Weapon Augmentation (skills e atributos) Lineage 2! Confira aqui os possíveis bônus que seu personagem ganhará ao "augmentar" a arma. O augmentation adiciona de forma aleatória novas habilidades (skills) e/ou modifica os atributos básicos (base stats) do seu personagem, dependendo do tipo de Life Stone usada (Normal, Mid-Grade, High-Grade ou Top-Grade) e o seu level. Os bônus adiquiridos serão mostrados no campo "augmentation effects" ao clicar na sua arma dentro do jogo.

Level e tipo das skills: O augmentation pode atribuir três tipo de skills a arma e consequêntemente ao seu personagem: Chance Skills, Active Skills e Passive Skills. O level das skills variam de acordo com o level da Life Stone usada conforme mostrado a seguir. Level da Life Stone Level (Level da Skill): 46 (1), 49 (2), 52 (3), 55 (4), 58 (5), 61 (6), 64 (7), 67 (Cool, 70 (9) e 76 (10). Em outros palavras, se você usou uma Life Stone level 70 e adquire a skill ativa de Blessed Body, a skill será de level 9.

________________Modificação dos atributos: os bônus de modificação dos atributos básicos são listados abaixo:_____

Accuracy +X : X entre +0.4 e +3.0
CP Recovery +X: X entre +0.1 e +0.8
Critical +X : X entre +4.9 e +32.7
Dodge +X: X entre +0.4 e +3.0
HP Recover +X: X entre +0.1 e +0.8
M. Atk. +X: X entre +2.5 +28.2
Maximum CP +X: X entre +19.2 e +214.9
Maximum HP +X: X entre +12.7 e +155.9
Maximum MP +X: X entre +6.1 e +115.1
M. Def. +X: X entre +4 e +30.8
MP Recovery +X: X entre +0.1 e +0.4
P. Atk. +X: X entre +2.2 e +24.2
P. Def. +X: X entre +5.1 e +38.2
CON +1
INT +1
MEN +1

Segue abaixo as listas com as skills ativas, passivas e de chance que a augmentation pode dar de bônus a arma. Como skills de aumento de P.Atak, HP, stuns, petrificação, P.def etc.

Skills Ativos possíveis da Augmentation (Active Skills): descrições em inglês.

Absorbs HP.
Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Attacks by throwing a boulder.
Burns up the enemy’s MP.
Decreases all skill MP consumption rates temporarily.
Decreases all skill re-use times temporarily.
Decreases a target’s urge to attack.
Decreases the magic MP consumption rate temporarily.
Decreases the magic re-use time temporarily.
Decreases the opponent’s PVP P.Atk. temporarily.
Decreases the skill MP consumption rate temporarily.
Decreases the skill re-use time temporarily.
Decreases the song/dance skill MP consumption rate temporarily.
Decreases the song/dance skill re-use time temporarily.
Decreases the target’s urge to attack.
Detonates a fireball by compressing the air around the caster.
Ignites a firecracker.
Ignites a large firecracker.
Increases Accuracy temporarily.
Increases Dodge temporarily.
Increases M.Atk. temporarily.
Increases M.Def. temporarily.
Increases P.Atk. temporarily.
Increases P.Def.. temporarily.
Increases PVP P.Atk. temporarily.
Increases resistance to damage from falling temporarily.
Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Increases the chance of a critical attack temporarily.
Increases the critical attack rate of magic attacks temporarily.
Increases the effectiveness of HP Regen magic temporarily.
Increases the maximum CP temporarily.
Increases the maximum HP temporarily.
Increases the maximum HP temporarily and restores HP by the increased amount.
Increases the maximum MP temporarily.
Increases the power of HP Regen magic temporarily.
Increases the recharge recover rate of MP.
Increases the recharge recovery rate of MP.
Increases the target’s urge to attack.
Inflicts a dark attack.
Inflicts a dark attack in the shape of a parabola.
Inflicts a elementally challenged attack.
Inflicts a elementally challenged attack in the shape of a parabola.
Inflicts a flaming attack.
Inflicts a flaming attack in the shape of a parabola.
Inflicts a gusting attack.
Inflicts a gusting attack in the shape of a parabola.
Inflicts an earthen attack.
Inflicts an earthen attack in the shape of a parabola.
Inflicts a sacred attack.
Inflicts a sacred attack in the shape of a parabola.
Inflicts a water-type attack.
Inflicts a water-type attack in the shape of a parabola.
Inflicts damage by throwing a boulder.
Instantly restores your HP.
Launches a dark attack.
Launches a sacred attack.
Momentarily becomes invincible.
Momentarily frightens the target, causing him to flee.
Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Play music for a short duration.
Puts the opponent’s mind at peace and erases the desire to attack.
Regenerates MP.
Removes the target.
Restores CP.
Restores your own CP.
Resurrects a corpse.
Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Temporarily blocks all of the target’s physical/magic skills.
Temporarily blocks a monster’s pre-emptive attack. Fighting ability significantly decreases while in effect.
Temporarily blocks the target’s magic skills.
Temporarily causes a target to bleed heavily.
Temporarily decreases a target’s Atk.Spd.
Temporarily decreases a target’s Speed.
Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Temporarily Increases the distance you can jump without sustaining damage.
Temporarily Increases your head size.
Temporarily Increases your lung capacity.
Temporarily paralyzes a target.
Temporarily petrifies the target.
Temporarily poisons the target.
Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Temporarily resist damage from falls.
Temporarily stuns the target.
Unleashes a general attack and temporarily decreases your magic attack power during PvP.
Skills de Chance possíveis da Augmentation (Chance Skills): descrições em inglês

Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Decreases the Atk.Spd. of the target that inflicts damage on you with a certain probability.
Decreases the PVP P.Atk. of the target that inflicts damage on you with a certain probability.
Decreases the Speed of the target that inflicts damage on you with a certain probability.
Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Has a chance to paralyze a target that damages you.
Has a chance to petrify a target that damages you.
Has a chance to poison a target that damages you.
Has a chance to sleep a target that damages you.
Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Has a chance to stun a target that damages you.
Increases Accuracy with a certain probability when damage is incurred.
Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Increases critical attack rate with a certain probability when damage is incurred.
Increases Evasion with a certain probability when damage is incurred.
Increases M.Atk. with a certain probability when damage is incurred.
Increases maximum CP with a certain probability when damage is incurred.
Increases maximum HP with a certain probability when damage is incurred.
Increases maximum MP with a certain probability when damage is incurred.
Increases M.Def. with a certain probability when damage is incurred.
Increases P.Atk. with a certain probability when damage is incurred.
Increases P.Def.. with a certain probability when damage is incurred.
Increases PVP P.Atk. with a certain probability when damage is incurred.
Increases recovery rate when receiving HP Regen magic with a certain probability after damage is incurred.
Increases recovery rate when receiving MP Regen magic with a certain probability after damage is incurred.
Momentarily blocks all of the target’s physical and magic skills during a critical attack.
Momentarily blocks all of the target’s physical and magic skills during a magic attack.
Momentarily blocks all of the target’s physical and magic skills during a physical attack.
Momentarily blocks the target’s magic skill during a critical attack.
Momentarily blocks the target’s magic skill during a magic attack.
Momentarily blocks the target’s magic skill during a physical attack.
Momentarily burns up the target’s MP during a critical attack.
Momentarily burns up the target’s MP during a magic attack.
Momentarily burns up the target’s MP during a physical attack.
Momentarily causes the target to bleed during a critical attack.
Momentarily causes the target to bleed during a magic attack.
Momentarily causes the target to bleed during a physical attack.
Momentarily decreases a target’s Atk.Spd. during a critical attack.
Momentarily decreases a target’s Atk.Spd. during a magic attack.
Momentarily decreases a target’s Atk.Spd. during a physical attack.
Momentarily decreases a target’s Speed during a critical attack.
Momentarily decreases a target’s Speed during a physical attack.
Momentarily decreases the target’s Speed during a magic attack. Intensity 3.
Momentarily frightens the target, causing him to flee during a magic attack.
Momentarily frightens the target, causing him to flee during a physical attack.
Momentarily frightens the target during a critical attack.
Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Momentarily paralyzes the target during a critical attack.
Momentarily paralyzes the target during a magic attack.
Momentarily paralyzes the target during a physical attack.
Momentarily petrifies the target during a critical attack.
Momentarily petrifies the target during a magic attack.
Momentarily petrifies the target during a physical attack.
Momentarily poisons the target during a critical attack.
Momentarily poisons the target during a magic attack.
Momentarily poisons the target during a physical attack.
Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Momentarily stuns the target during a critical attack.
Momentarily stuns the target during a magic attack.
Momentarily stuns the target during a physical attack.
Regenerates CP with a certain probability when damage is incurred.
Regenerates MP with a certain probability when damage is incurred.
Temporarily decreases a target’s Speed during a critical attack.
Temporarily decreases a target’s Speed during a physical attack.
Temporarily decreases a target’s urge to attack during a critical attack.
Temporarily decreases a target’s urge to attack during a physical attack.
Temporarily decreases the target’s Speed during a magic attack. Intensity 3.
Temporarily increases the target’s urge to attack during a critical attack.
Temporarily increases the target’s urge to attack during a physical attack.
Temporarily provokes a target to attack during a critical attack.
Temporarily provokes a target to attack during a physical attack.
Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.
Skills Passivos possíveis da Augmentation (Passive Skills): descrições em inglês

Decreases the magic MP consumption rate.
Decreases the MP consumption rate for all skills.
Decreases the skill MP consumption rate.
Decreases the song/dance skill MP consumption rate.
Increases Accuracy.
Increases critical attack rate.
Increases Evasion.
Increases lung capacity.
Increases M.Atk.
Increases M.Def.
Increases P.Atk.
Increases P.Def..
Increases PVP P.Atk.
Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Increases the critical attack rate of magic attacks.
Increases the effect of HP Regen magic.
Increases the height from which you can jump without sustaining damage.
Increases the power of HP Regen magic.
Increases the recharge recovery rate of MP.
Increases the weapon weight limit by 2 times.
Raises resistance to damage from falling.

________________Colocando Weapon Augmentation______

Weapon Augmentation Lineage 2! Confira aqui como fazer sua arma ficar "augmentada", os materiais necessários, onde fazer. A "augmentação" atribui bônus a sua arma que altera os atributos do personagem, como aumento de HP, MP, CP, P. Atk., P. Def., M. Atk., Accuracy, ,critical, regeneração de HP, skills (passivas, ativas e de chance) etc. A partir do momento que a arma está "augmentada" ela não pode ser descartada (dropada), trocada (trade) e vendida (sold). Você pode retirar a "augmentacao" se quiser. Armas com habilidades especiais (Focus, Health, Magic Power etc) e encantadas (enchant) podem ser "augmentadas".

Você pode "augmentar" sua arma na opção "augment item" no NPC Blacksmith de todas as vilas (cidades), exceto as cidades iniciais e Gludin Village. Todas as armas que são Grade C até Grade S podem ser "augmentedas". Armas Grade B e C requerem Gemstone D, e armas Grade A e S precisam de Gemstone C. E a quantidade de Gemstone depende do level da Life Stone.

Para cada arma ser "augmentado" você precisará das Gemstones e de uma Life Stone. A Life Stone pode ser adquirida caçando monstros. Há uma grande chance de obter Life Stones de level alto no "drop" de monstros chefes (Raid/Boss Monsters). Cada Life Stone mostra o level mínimo que o jogador tem que estar para poder usá-la.
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